Dorkbot Newcastle (20th January 2010)

Our next Dorkbot is the 20th January, usual venue, Centre for Life’s Lifelab and for your delectation we will be presenting:

Building Electronic Instruments – David Hughes

David Hughes has been designing and building his own electronic musical instruments for more than 30 years and has developed a special interest in improvising complex, multi-layered musical compositions in real time. He’ll be talking about his work on the ZEIT and ATEM Step Sequencers as well as some of his recent development projects.

http://www.infectionmusic.com/

Art Cars and Clown Tech – Derek Carpenter

Derek Carpenter has been a professional Clown for the last 35 yrs before that an actor. He makes all his own props through necessity, (because he can’t afford the cost of anyone else and the difficulty of describing what is inside hishead). He has made Puppets, wire walking rigs, clown cars, and the latest an “art car” called “Small world” Why? Come and listen.”

www.boclown.com and www.kamishibai.org

Technology  – The Next Ten Years – John O’Shea

John O’Shea is an artist and Co-Director of artist collective Re-Dock.  Through the transference of digital-realm metaphors onto physical spaces, using simple material props, Re-Dock transform social spaces into information environments using cardboard cut-outs, sports equipment, old rope and balloons.  After sharing some recent projects around concepts of ‘interfaces’ John will facilitate a discussion resulting in our collective mapping and extrapolation of technological trajectories for the coming decade!

www.fromconcentrate.net

www.re-dock.org

Entry is free and  there will be a pay bar.

It’s in the Lifelab Welcome Room and entrance for this one is round the back on Central Parkway, (see http://tinyurl.com/ljwfoo ).

Have a good Christmas!

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Dorkbot Newcastle (17th November 2009)

Humanaquarium

Robyn Taylor, Guy Schofield, John Shearer

Our team is composed of artists, musicians, and computer scientists.  We are based in Culture Lab at Newcastle University.  Our method of research uses art to explore human-computer interaction, drawing on the traditions of improvisation and busking to engage passersby in creative interaction with designed artefacts.  Our current project,Humanaquarium, is a movable performance space where the relationship  between performer and audience is made visible, legible and direct.  Humanaquarium is a large cube, a carefully neutral but mysterious object designed to entice the viewer to look inside. The front face is a perspex window, through which the performers can be seen, illuminated by the light of a video projector. FTIR (Frustrated Total InternalReflection) technology is used to detect the position of audience members’ hands on the window and this data is translated to directly change the output of the performers’ instruments, changing timbre, instrumentation and vocal effects.

Chipdisco

Brendan Ratliff

‘Tracking’ is a technique of composing computer music that dates back to the mid-80s and machines like Commodore’s C64 and Amiga, using software tools called trackers.  Trackers produce binary music files (called ‘modules’) which are typically very lightweight compared to ‘rendered’ formats such as wav and mp3 – they contain notation data, effects code and sometimes samples, which are reconstituted by replayer programs, and are great for collaborative composition without large files having to be passed between musicians. Another great feature of these retro formats is that they’re full of interesting data that can be used to synchronise visual effects to music in other programs – something I’ll exemplify with a quick Processing sketch. I’d also like to show my work-in-progress ‘DJ’ module player, also made in Processing (with some raw Java), which has a whole load of interaction features and allows for creative reimagining and mixing of tunes on the fly.

Touchscape

Cassim Ladha, Karim Ladha, Wayne Smith

Touchscape is a newstart company in the North East exploiting its own implementation of multi-touch technology.  The company was set up to cater for both creative practitioners and end users of multi-touch and has already created quite a stir within the community.  So far the company has focused its development efforts on maturing its FTIR hardware technology and later this year hopes to release a multi-leveled SDK to cater for both application developers and creative practitioners. Touchscape products range from full end products to components as well as bespoke software to accompany both.

Come along meet other people interested in making stuff, or seeing what others make, and let me know if there is a project you are involved in that you’d like to talk about at a future Dorkbot Newcastle

Date – 17 November

Time – 7.30pm

Venue – Lifelab Welcome Room, Centre for Life (enter via Lifelab entrance http://tinyurl.com/ljwfoo )

Entry – Free

There will be a pay bar.

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